![]() In the Path state, the enemy is also intelligent enough to detect when it's standing in front of a door and will open it before walking through. Path is the idle patrol state, where the enemy follows a predefined patrol path. Stand is what it sounds like - the dude is just standing there, waiting for something to happen. ![]() (I wonder how many other things I'm going to have to make from-scratch custom versions of before I'm done.)Īnyway, in this video there are two states: Stand and Path. The way I had to do it meant that I had to create a custom state machine implementation as well. ![]() Like I said in the previous update, I had to create a custom pathfinding implementation. This was most probably changed because the uniform serves no purpose in the final game as the guards see through this "disguise", and also to make the in-game appearance consistent with BJ's portrayal on the title screen, the story screens and the victory screen.Here we have the beginning of enemy states. I'm guessing that this might have been a leftover from the development phase that still included stealth elements. (screenshots resized to correct aspect ratio using the method described here)Īpparently, he's wearing the same uniform as the guards (presumably got it off the guard he had overpowered prior to the start of the game). I thought I'd check it out, but didn't until recently (for completely different reasons, in fact), and it was immediately obvious that BJ's hands are not bare: Was BJ originally running around naked I wondered, as I had never before played v1.0. The pistol graphic has changed so as to show you with covered instead of bare hands.The knife graphic has changed so as to show you with covered instead of bare hands. ![]() This you can pick up here: along with a few music replacement options. There's an SDL version of it now so you can play it at high resolutions with the original Wolfenstein 3D maps (Third Encounter) in addition to the First and Second Encounters with the new music and everything.Īlso, there is an excellent HD addon if you're using ECWolf that basically brings it up to the graphical level of the Jaguar port, including textures that were given fan HD treatment that the non-PC ports left out (including the bosses like Giftmacher, Gretel Grosse, Fettgesicht, and Barnicle Wilhelm.) There is a modified version of the PC game called Mac-enstein 3D which recreates the Mac version near perfectly. Does this project exist, or am I remembering it wrong?Īpparently, support for Mac data is planned for ECWolf, but not implemented yet. I remember glimpsing some info on what is either a mod that uses Mac graphics or a port that can directly play Mac game data a while ago, but forgot where and what exactly it was. I chose the cyan rocket launcher because all bosses that use a RL in WOLF3D have a cyan one.Ībout the Jaguar, everything but the SMG is fine, but the SMG is so ugly I don't know how someone looked at that and thought it would be a fine artwork to keep when it looks more like a grenade launcher or something. I decided to keep the metallic cyan from the classic heavy weapons to keep it faithful to the original artwork (and thus, the name of the addon). I'm not 100% happy with the chaingun yet but for now it'll do. I've long wanted to have the ZDOOM Wolfenstein 3D TC showing off the best that all the Wolfenstein 3D ports had to offer all in a single place.įrom what you've done so far, I think using gray for the rocket launcher and chaingun looks better than the cyan, and the DOOM-based chaingun that the Jaguar port used I feel looks better than modified FreeDoom chaingun artwork. For the rest, the Mac/3DO ports have the best visuals for sprites, textures, and other miscellaneous artwork (like the UI and the HUD itself), as well as being the most authentic German because as far as I know, that was the only set of ports (along with the IIGS port that was also based on the Mac port) that had an actual German speaker speaking the lines. The Jaguar version I think has the best HUD weapon graphics, since they are primarily modified DOOM artwork.
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